Recruiters
Hold range and talk at you while they shoot. "Are you still at your desk?" is cover fire.
A game interface of your git commands.
gcmds is a cli layer on top of git. Type
commit and it opens a 3D shooter in your browser — clear
the level and it runs the real command. Die and lose work.
$ npm install -g git-commandos
$ gcmds commit -m "lets go"
01 / WATCH IT
02 / THE ENEMIES
Recruiters, interns, mandatory meetings, an invite storm, and a stampede. Screenshots from real runs.
Hold range and talk at you while they shoot. "Are you still at your desk?" is cover fire.
Arrive in packs. One is nothing; four at once while a Recruiter holds range is the pincer they exist to create.
Land on the map at random — no warning, nothing to shoot to stop them. Amber ones you're compelled to attend (and are safe inside); red ones pin you in molasses.
Rains invites across the block. Catch one and you get a modal — it accepts itself if you don't answer.
Moving straight on vibes can not be tamed. will not listen to anyone. better get out of the way
03 / COMMANDS
$ npm install -g git-commandos
Needs Node 18.17+ and a real git on your PATH. Ships pre-built — nothing to compile after install.
| Command | Description |
|---|---|
gcmds commit -m "message" | Commit staged files — survive to ship them |
gcmds quick-run | Stage fake files and play a test round |
gcmds fake-files [--count=N] | Create and stage N fake .ts files |
gcmds play | Launch sandbox mode — no real git state |
All commands accept --extreme: on loss, files are
deleted from disk instead of just unstaged.
Everything else — status, log,
push, whatever — goes straight to the real git,
unmodified. Alias git=gcmds in your shell if you want it
everywhere; git itself is never installed over or replaced, and
\git skips the game on any single command.
| WASD | Move |
| Mouse | Aim |
| Left mouse | Fire |
| Space | Dodge |
| E | Interact — deposit or reclaim at the stash cache |
| Q | Drop a crate |
| R | Reload |
| Esc | Pause |
Gamepad works too — sticks to move and aim, triggers to fire.
| Machine Gun / Shotgun | Weapon upgrade — the Sidearm never runs out, these do |
| Ammo | Rounds for the matching weapon only |
| Medkit | Heal, under the health rule |
04 / COMING SOON
Commit ships today. The rest of the git surface is still in the briefing room — unchecked, untested, and coming for your repo.
gcmds merge <branch>
Merge a branch
gcmds rebase
oh god no
gcmds pull
Fetch and hope
gcmds push
Ship commits to remote
05 / FAQ